This is a mod which adds a bulldozer to the game, designed for quickly ripping up a base where logistic drones are not an option (i.e. long runs of rail that are no longer necessary)
-Removes structures and places them in bulldozers inventory
-Picks up loose items on the ground
-“Projectile Shield” when active the “Blade” will also act as a projectile shield effectively negating ranged damage from the front
-Removes trees (adds wood to inventory)
-Removes rocks (adds stone to inventory)
– place vehicle like normal
– enter vehicle
– start/stop button will appear in top left of screen
– in stop mode bulldozer will roll over and destroy things like the tank
– in start mode bulldozer will “pickup” everything in front of the “blade” (except biters)
– blade is in the front of the bulldozer so reversing over things will destroy them as if you are in stop mode
– can tow trailers added with roadtrain mod
– can dump “collected” items into trailers
PocketBots will give you access to a new armor module, PocketBots. This module acts just like a portable roboport.
This version works with multiplayer.
The roboport will only activate when you are outside other roboport range and there are things for your robots to do, like repair a building or build a wall. Also make sure you have enough power in your armor to run the thing. It will use 700w when in use. (This is not true. there is a bug. they only use power when you are running around.)
–PocketBots will give you access to a new armor module, PocketBots. This module acts just like a portable roboport.
-This version works with multiplayer.
-The roboport will only activate when you are outside other roboport range and there are things for your robots to do, like repair a building or build a wall. Also make sure you have enough power in your armor to run the thing. It will use 700w when in use. (This is not true. there is a bug. they only use power when you are running around.)
-Adds a recycling plant that allows you to convert manufactured elements into their initial ingredients.
-Based on Justin Festa’s “Increments” mod, I have picked apart the recycling furnace he used and upgraded it drastically. His recycling plant didn’t add very many ingredients to the tear-down list, so I went through the game and added every single ingredient the 0.11.22 build uses (minus 2 or 3).
– Pre-requisites: Advanced Material Processing
– Research Ingredients: 80 x Science Packs 1, 2, and 3
-This mod works just fine with current 0.11.22 save games. If you find any items that were left out, please let me know. I spent the 6+ hours going through all of the recipe prototype files and adding them in, one by one, so there could be a chance that I left a file out on accident. If so, let me know here and I’ll be happy to update the mod.
This mod allows you to created colored overlays which can be used to plan new factories.
How to use:
Use the planning tool (needs research) to create the overlays. The GUI (pops up after the 1st click with the planning tool) can be used to select the current color (6 different ones atm). The 7th “color” is a remove tool to delete single tiles.
Also there are checkboxes to toggle the mode (freehand or retanglemode), select if the rectangle should be filled or not (only if rectanglemode is enabled), toggle if overwriting is allowed or not and a checkbox to enable a checkerboard pattern.
Last but not least the GUI contains buttons to hide or delete all overlays at once.
This mod will help you to never lose track of your ore- and oil-fields again. All you need is your smart resource monitor ( and the required research for it of course ;))
How to use:
That’s a piece of cake! Simply click with your monitor item on any resource-field. After that your little helper calculates the whole amount of the deposit. Of course you can name the monitor for this deposit as you wish. The creation for oil-monitors works similar, but you can also combine several oilwells into a single monitor. The first and second picture show how the gui will look like after you added some monitors. There is also a settings-menu (picture 3) in which you can adjust what kind of information you want to see. And last but not least there are also a minimize and close button. To open the gui again, just use your helper and click somewhere in the wilderness.
This mod adds two new metals (lead and gold) and several new fluids (nitrogen, oxygen, and argon, all derived from compressed air, as well as nitric acid). It also adds a process to double your ore production, though at a steep cost in complexity and energy.