Category: Manufacturing

-Adds a recycling plant that allows you to convert manufactured elements into their initial ingredients.

-Based on Justin Festa’s “Increments” mod, I have picked apart the recycling furnace he used and upgraded it drastically. His recycling plant didn’t add very many ingredients to the tear-down list, so I went through the game and added every single ingredient the 0.11.22 build uses (minus 2 or 3).

– Pre-requisites: Advanced Material Processing
– Research Ingredients: 80 x Science Packs 1, 2, and 3

-This mod works just fine with current 0.11.22 save games. If you find any items that were left out, please let me know. I spent the 6+ hours going through all of the recipe prototype files and adding them in, one by one, so there could be a chance that I left a file out on accident. If so, let me know here and I’ll be happy to update the mod.

Credit: noxwaste

Recycling Plant
Recycling Plant

Recycling Plant1 Recycling Plant2 jIGKaJl (1)

Download:

recyclingplant_1.0.0.zip (464 downloads)
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How does it work? A step-by-step guide:
1. Research the technology. (/c game.players[1].force.technologies[“Old-World-Harvesting”].researched = true)
2. Craft a refinery and any number of harvesters. (About 200 should do)
3. Place them down.
4. Place a belt at any (or all) of the three lanes shown above. (Or don’t, you can use inserters)
5. Put coal in the harvester(s). (You didn’t think it’d be free did you?)
6. Sit back and watch the resources roll in.

More information:
-No belts are required! Place one or two (or 24) inserters and watch them pluck the resources from the refinery with weirdly extending arms!
-The harvesters automatically refuel at the nearest refinery that contains the fuel they’re currently using, so make sure it’s available.
-The refinery is also a smart chest, this allows you to do many things. (Such as maintaining the fuel supply)
-The refinery will always try to keep at least a stack of each fuel containing item it contains.
Sorting the ores is up to you. It won’t be done by the refinery.
There’s probably loads of bugs, so do please report them.

Credit: ThaPear

Automated Red Alert harvesters
Automated Red Alert harvesters

Download:

Harvester-mod_0.1.0.zip (429 downloads)
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Adds a Woodburner Manufacturing Unit wich burn wood in to coal and the recipes inspired by Burn the wood from enkindle and the burner manufacturing unit from Klonan and Laige

I add a new recipe category, which works only with my Woodburner Unit.
With this recipe its possible to use raw wood as a fuel and raw material.

Credit: BOFan80

Burn The Wood Advanced
Burn The Wood Advanced

Burn The Wood Advanced1

Download:

Burnwoodadv_0.0.1.zip (156 downloads)
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-This is a simple mod adds an additional electric pole with more wire distance and coverage area.

-This is a simple mod with 1 electric pole.
-Reach and coverage has been improved.

Original medium electric pole:
maximum wire distance: 9
supply area: 7×7

Better electric pole:
maximum wire distance: 11
supply area: 9×9

Credit: elmi

Better electric pole
Better electric pole

Download:

BetterElectricPole_0.0.3.zip (467 downloads)

 

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-Miniaturization 1 is a (new) prerequisite for modular armor;

-Miniaturization 2 is required for Mk2 components (shields and batteries).

-Enables building miniature versions of the three assembling machines, which are 2×2 instead of 3×3 but more limited in their capabilities. Also adds a mini electric furnace – handy for saving space and requiring less retooling of your old burner furnace setup – if you can wait long enough for the research, anyway.

-Limiting an assembler to one ingredient is… pretty limiting! (Level 3 assemblers can handle three ingredients which is enough for many common items.) Normal assembling machine included in picture for scale.

Credit: Schmendrick

Miniaturization
Miniaturization

Miniaturization1

Download:

Miniaturization_0.1.1.zip (248 downloads)
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