This mod adds one new item, the belt combinator. Place the combinator adjacent to a belt and any items “downstream” from the combinator will be tallied and provided to the circuit network. Belts pointing away from the combinator will count both lanes, belts running alongside the combinator will count just one lane. Either way, the counting will follow the normal path of items through the belt network, which means following just one lane after side loading, both lanes after mixing, etc.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
To establish a transportation path :
– Research the “Cargo rockets” technology.
– Build a Cargo departure chest on the side of a rocket silo (or a simple dedicated cargo rocket silo). Open it and rename it if you want.
Verify that the silo checkbox is checked : it means that the nearby silo was recorded and linked.
The content of this chest will be sent as a payload.
– Build a Cargo arrival chest at the delivery location. Open it and rename it if you want.
Open one of the chests and use the “To” or “From” button to link them together (it opens a list of possible departures or arrivals).
To send a payload :
– when the rocket is built and ready, you can manually launch the payload using the Launch button of the Departure Chest (do not use the Launch button of the silo !).
– or you can check the “autolaunch” option. In this case, the rocket will be launch as soon as it is ready (i.e. constructed) and every stack of the departure chest is full.
Note that you can use the red cross to limit the size of the chest.
Warehousing adds some huge storage to the game by adding 6×6 warehouses that can store up to 800 slots of items in the basic and normal logistics warehouses and up to 2000 slots in the storage warehouse
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This mod adds a check valve, also known as a non-return valve. It is effectively a one-way pipe. This valve has connections for circuit wires and can output its fluid level.
The valve is crafted from one pipe and one steel plate, and the recipe unlocked by researching Fluid Processing, as with pumps and storage tanks.
The difference between this valve and a pump + storage tank combo is that this valve takes up only a 1×1-tile space, and only holds as much fluid as a regular pipe. It also does not require power to operate. It’s a compact way of ensuring fluid goes where you want it, as well as providing for logical control of pumps.
Mod for factorio that (currently) adds six items, all capable of interacting with the circuit network:
– A device that can switch most machines on or off on a wire condition.
– A wire switcher that works on a wire condition.
– A sensor for the contents of a pipe.
– A sensor for the charge of an accumulator.
– An electric pulse sensor, which detects the instant the connected power network switches from charging to discharging, and vice versa.
– A sensor for items lying on the ground and the contents of nearby (primitive) inventories.
– New pipes that doesnt change shape according to adjacent piping
– New I-type pipe that have fixed input and output
– Added posibility to “fast-replace” storage tanks without loosing content
– New Output Storage Tank, that let you pump out liquid and remove him
– New Smart Storage Tank, that measuring Amount Tempereture and Percent of fill of him self and directly connected tanks and let u use it for logic circuit
– Added Smart Pump, that pumping only when conditions and filter (if any) are fulfilled
– Added Open Pipe, liquid disposal that generate 2 pollution per liter when liquid isnt water
– Added Open Pito into Water, liquid disposal that generate 1 pollution per liter when liquid isnt water
– Added Electric Boiler that will not allow perpetum mobile or slow down liquid
– Added Liquid Splitter. For open GUI and change values hold mouse over Liquid Splitter for 1.5 sec
In 0.0.8 mod was optimalized and should not cause any major fps drops