Category: Circuit Network

This mod adds one new item, the belt combinator. Place the combinator adjacent to a belt and any items “downstream” from the combinator will be tallied and provided to the circuit network. Belts pointing away from the combinator will count both lanes, belts running alongside the combinator will count just one lane. Either way, the counting will follow the normal path of items through the belt network, which means following just one lane after side loading, both lanes after mixing, etc.

Credit: sparr

Belt Combinators
Belt Combinators

Download:

belt-combinators_0.12.0.zip (195 downloads)
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Use your rockets as a cargo to quickly send a payload to a distant outpost.

To establish a transportation path :
– Research the “Cargo rockets” technology.
– Build a Cargo departure chest on the side of a rocket silo (or a simple dedicated cargo rocket silo). Open it and rename it if you want.
Verify that the silo checkbox is checked : it means that the nearby silo was recorded and linked.
The content of this chest will be sent as a payload.
– Build a Cargo arrival chest at the delivery location. Open it and rename it if you want.
Open one of the chests and use the “To” or “From” button to link them together (it opens a list of possible departures or arrivals).

To send a payload :
– when the rocket is built and ready, you can manually launch the payload using the Launch button of the Departure Chest (do not use the Launch button of the silo !).
– or you can check the “autolaunch” option. In this case, the rocket will be launch as soon as it is ready (i.e. constructed) and every stack of the departure chest is full.
Note that you can use the red cross to limit the size of the chest.

Credit: BinbinHfr

Cargo Rocket
Cargo Rocket

Download:

CargoRocket_1.0.2.zip (243 downloads)
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Credit: DaCyclops

Robotic Combinators
Robotic Combinators

Robotic Combinators1 Robotic Combinators2 Robotic Combinators3

Download:

robotic-combinators_0.3.5.zip (78 downloads)
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This mod adds a check valve, also known as a non-return valve. It is effectively a one-way pipe. This valve has connections for circuit wires and can output its fluid level.
The valve is crafted from one pipe and one steel plate, and the recipe unlocked by researching Fluid Processing, as with pumps and storage tanks.

The difference between this valve and a pump + storage tank combo is that this valve takes up only a 1×1-tile space, and only holds as much fluid as a regular pipe. It also does not require power to operate. It’s a compact way of ensuring fluid goes where you want it, as well as providing for logical control of pumps.

Credit: GotLag

Check Valve
Check Valve

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viewtopic.php

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Mod for factorio that (currently) adds six items, all capable of interacting with the circuit network:
– A device that can switch most machines on or off on a wire condition.
– A wire switcher that works on a wire condition.
– A sensor for the contents of a pipe.
– A sensor for the charge of an accumulator.
– An electric pulse sensor, which detects the instant the connected power network switches from charging to discharging, and vice versa.
– A sensor for items lying on the ground and the contents of nearby (primitive) inventories.

Credit: Kikkers

Smart Circuit Systems
Smart Circuit Systems

Smart Circuit Systems1

Download:

Factorio_Smart-Circuit-Systems-master.zip (157 downloads)
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– New pipes that doesnt change shape according to adjacent piping
– New I-type pipe that have fixed input and output
– Added posibility to “fast-replace” storage tanks without loosing content
– New Output Storage Tank, that let you pump out liquid and remove him
– New Smart Storage Tank, that measuring Amount Tempereture and Percent of fill of him self and directly connected tanks and let u use it for logic circuit
– Added Smart Pump, that pumping only when conditions and filter (if any) are fulfilled
– Added Open Pipe, liquid disposal that generate 2 pollution per liter when liquid isnt water
– Added Open Pito into Water, liquid disposal that generate 1 pollution per liter when liquid isnt water
– Added Electric Boiler that will not allow perpetum mobile or slow down liquid
– Added Liquid Splitter. For open GUI and change values hold mouse over Liquid Splitter for 1.5 sec
In 0.0.8 mod was optimalized and should not cause any major fps drops

Credit: Kexík

AlphaMod - Advanced Fluid Handling
AlphaMod – Advanced Fluid Handling

Download:

Factorio-Alphamod-master.zip (245 downloads)
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