Category: Balance

This mod adds a new and better weapons with more realisitic look, shooting and sounds. You can unlock them from the beginning and then you have quite strong defense, so you don’t have to be afraid that the aliens will eat you. Please, check this website for new releases of the mod. Thank you for downloading this mod and don’t forget to give the monsters hell with our guns!

Screenshots

advanced-realistic-weaponary

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arw_1.0.0.zip (1071 downloads)

Credit: JAK

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-Increase the amount of upgrades that can be researched.

-I’m a huge fan of factorio. But I find it frustrating that there’s not much to do after researching everything. So I sat down last year and started modding. It was a small mod with two to three upgrades for some of the included technologies (bullets, shotgun shells, turrets and something else). Nothing major.

Credit: Leon713

Leons Automated Upgrade Generation
Leons Automated Upgrade Generation

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Leons-Automated-Upgrade-Generation.jpg (204 downloads)

 

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Scalar allows you to edit all technologies and the evolution rate by applying scalar values to their attributes. You can scale tech repetition, tech time, tech ingredients and evolution factors all together or individually, and with a few extra options aswell. All this can be done via the config file and all changes are applied to all technologies, even mod ones.

Credit: fishlips13

Scalar - Scale your technology
Scalar – Scale your technology

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Scalar-Scale-your-technology.png (153 downloads)
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-Another quickie. Thrown together pretty quickly (and a little sloppily) at the request of a streamer.

-Adds five levels of “Faster crafting” tech, each adding to manual craft speed (for a maximum of 3x speed).

  • Faster crafting 1 (120% speed): Requires Toolbelt, Automation, and Lab efficiency 1
    30 seconds. 1 red, 1 green; x100
  • Faster crafting 2 (150% speed): Requires Automation 2 and Lab efficiency 2
    45 seconds. 2 red, 1 green; x150
  • Faster crafting 3 (190% speed): Requires Automation 3 and Lab efficiency 3
    60 seconds. 3 red, 2 green, 1 blue; x200
  • Faster crafting 4 (240% speed): Requires Power armor and Lab efficiency 4
    75 seconds. 4 red, 3 green, 2 blue, 1 alien; x250
  • Faster crafting 5 (300% speed): Requires Power armor 2
    90 seconds. 5 red, 3 green, 2 blue, 1 alien; x50o

Credit:Schmendrick

Craft Faster
Craft Faster

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Craft-Faster.jpg (704 downloads)
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The main component is the Super Assembling Machine. All new recipes can be made only there. S.A.M. has 8 module slots and up to 8 ingredients. It can process both solid and liquid ingredients. Furthermore, I’ve thought of the Sam-circuit. Each new recipe which is prepared in a SAM, needs this as a catalyst.

The main recipes for research and development have been implemented yet.
3. Party Mods are not supported yet, I have to adjust each recipe individually.

Only articles are made, which can be also provided in the normal Assembling Maschines. The chemical plant is not yet supported. However, this is still on my to-do list.

Caution in Version 0.2.1 you can not research logisti-robotics and S.A.M. at the same time. You must choose between this technologys.

Credit:BOFan80

S.A.M.
S.A.M.

S.A.M.1 S.A.M.2 S.A.M.3 S.A.M.4

Download:

Super_assembling_machine_0.2.1.zip (380 downloads)
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This mod causes full belts to overflow at the end.

If you think factory planning is too easy because you can let belts fill up as buffers, this mod is for you. Belts that fill up at the end will overflow onto the ground, making a mess and wasting your time and/or resources. It gets worse when the overflow starts to spill onto neighboring belts, ruining your production flow.

Credit: sparr

Belt Overflow
Belt Overflow

Belt Overflow1

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belt-overflow_0.12.1.zip (148 downloads)
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This is my first mod so any comments would be greatly appreciated, I think the tech cost may need tweaking in the near future. I had said that i would look into increasing the energy capacity and consumption of the robots but as far as i can see the technology modifiers (logistic-robot-storage and logistic-robot-speed) are hardcoded in at the moment so i don’t think its possible. Please correct me if i am wrong.

The mod increases the number of technologies for robot carrying capacity and speed up to 10. The cargo increases by 1 each time and the speed increases by 20% each time.

Credit:Natfrac42

Expanded Robot Technologies
Expanded Robot Technologies

Expanded Robot Technologies1 Expanded Robot Technologies2 Expanded Robot Technologies3Download:

Expanded_Robot_Tech_0.2.0.zip (516 downloads)
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